Why

- Did I develop O Boy?
  Because I was sick and tired of using script editor
  to query objects.
  
  and also ...
  
  Because when I thought about developing a Hack for MacHack
  nothing 'cool' was coming to mind - so I decided to do
  something I needed instead.  Boring - I know, but hopefully
  fellow MacHackers will take it back to work with them 
  after the contest and really really really use it.

- Did I use the Game Boy human interface?
  Because it had the simple interface elements I needed to 
  navigate the AEOM hierarchy.  It also has the feel of a 
  Star Trek tri-corder.  Did you ever see how they just 
  whip out that little thing and in a nanosecond they know
  everything - that is the spirit of O Boy.
  
- Does the 'B' key get you to about O Boy dialog?
  Because I couldn't think of any function for that key.
  If you have any ideas ...let me know.